1. http://techsanityedu.blogspot.com/ Thank you Mr. Downing--- your advice is invaluable and you are an inspiration to great teaching and learning!
2. http://www.youtube.com/watch?v=rN0qRKjfX3s from Pennyarcade TV
http://www.penny-arcade.com/patv/episode/gamifying-education
3. http://www.youtube.com/watch?v=O2N-5maKZ9Q TEDEX talk- Gabe Zichermann
4. http://www.gamifyingeducation.org/ Gamifying education website
5. http://gamification.org/wiki/Gamification_of_Education Gamifying Wiki
6. http://www.esparklearning.com/gamification-of-education/ Espark-- why gamify?
So I am embarking on a pilot to gamify my classroom. I decided to do this because it seems that as the years go by in my teaching career, students are losing their incentive to turn work in on time. A student in my AP Biology class introduced me to the concept and wanted to do a pilot to see if it would help student engagement and motivation. I currently use a lot of technology in my classroom including Schoology, a learning management platform. The technology I have can easily be integrated into creating a classroom "Game" environment. I am starting small by creating "houses" for competition like in the Harry Potter movies. I will have a sorting hat to place students into groups ("Houses")-- which is part my decision and part the student's decision. Each house will come up with a name, colors and symbol. Students will compete for "badges" created in Schoology which represent their mastery of the content (i.e., standards). Points will be tallied along the way--through a leader board. This takes care of competition and collaboration.
Many of my assignments have a storyline-- I will just make sure to wrap them together and link to the earning of the badges. Hopefully this will encourage more PRIDE in their learning!
I will update you on my journey--- please feel free to make comments on this post if you have tried anything along these lines before or have ideas to share!
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